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Add support for DirectInput - Printable Version +- WhatPulse Forums (http://whatpulse.org/forums) +-- Forum: Feature requests (/forumdisplay.php?fid=32) +--- Forum: Client software (/forumdisplay.php?fid=44) +--- Thread: Add support for DirectInput (/showthread.php?tid=2280) |
Add support for DirectInput - Teraku - 01-03-2013 07:46 PM So I like to play DirectInput games every now and then. You know, Unreal Tournament, Quake 3, Unreal Tournament 2004, Counter-Strike: Source, Half-Life. Sadly, WhatPulse doesn't detect keystrokes, mouse movements and mouse clicks while in a DirectInput game. So I'd like to see this added. RE: Add support for DirectInput - dutchmega - 01-04-2013 01:45 PM It's a known bug that input isn't tracked in certain games, we are working on it. RE: Add support for DirectInput - Teraku - 01-12-2013 06:41 PM Ah, I knew you were already working on that, but thanks anyway. I just wanted to point out that the issue lies mainly in games using DirectInput, which passes input directly to the driver/hardware instead of the OS first. Eliminates mouse acceleration and input delay completely. |