WhatPulse Forums
Add support for DirectInput - Printable Version

+- WhatPulse Forums (http://whatpulse.org/forums)
+-- Forum: Feature requests (/forumdisplay.php?fid=32)
+--- Forum: Client software (/forumdisplay.php?fid=44)
+--- Thread: Add support for DirectInput (/showthread.php?tid=2280)



Add support for DirectInput - Teraku - 01-03-2013 07:46 PM

So I like to play DirectInput games every now and then. You know, Unreal Tournament, Quake 3, Unreal Tournament 2004, Counter-Strike: Source, Half-Life.

Sadly, WhatPulse doesn't detect keystrokes, mouse movements and mouse clicks while in a DirectInput game.

So I'd like to see this added.


RE: Add support for DirectInput - dutchmega - 01-04-2013 01:45 PM

It's a known bug that input isn't tracked in certain games, we are working on it.


RE: Add support for DirectInput - Teraku - 01-12-2013 06:41 PM

Ah, I knew you were already working on that, but thanks anyway. I just wanted to point out that the issue lies mainly in games using DirectInput, which passes input directly to the driver/hardware instead of the OS first. Eliminates mouse acceleration and input delay completely.