Add support for DirectInput
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01-03-2013, 07:46 PM
Post: #1
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Add support for DirectInput
So I like to play DirectInput games every now and then. You know, Unreal Tournament, Quake 3, Unreal Tournament 2004, Counter-Strike: Source, Half-Life.
Sadly, WhatPulse doesn't detect keystrokes, mouse movements and mouse clicks while in a DirectInput game. So I'd like to see this added. |
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01-04-2013, 01:45 PM
Post: #2
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RE: Add support for DirectInput
It's a known bug that input isn't tracked in certain games, we are working on it.
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01-12-2013, 06:41 PM
(This post was last modified: 01-12-2013 06:42 PM by Teraku.)
Post: #3
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RE: Add support for DirectInput
Ah, I knew you were already working on that, but thanks anyway. I just wanted to point out that the issue lies mainly in games using DirectInput, which passes input directly to the driver/hardware instead of the OS first. Eliminates mouse acceleration and input delay completely.
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